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🚶 Walking
MAP active - choose destination
BGMOFF
1Cannon
2Laser
3Shotgun
4Small Nuke
5Mountain
6Tower
7Beanstalk
8Rail
BGM Select a track
MAP
UI
OFF
UP
100m
RAIL
BGM
OFF
CAR
WALK
FLY
GYRO
CENTER
GLOW
3P
VIEW
FRONT
BOOST
FIRE
DOWN
JUMP
FIRE
GRAB

Rail Planet – Seoul & Manhattan

Seoul City Manhattan
MAP ready - choose a new map or continue the current map
About the Seoul & Manhattan Maps
Rail Planet city gameplay showing voxel high-rises, a park, airborne objects, and an elevated rail

Moashoo develops and operates this city edition of Rail Planet around two separately generated urban worlds. Seoul emphasizes a broad city layout and road network, while Manhattan uses Central Park as an orientation anchor inside a denser skyline. Both maps support walking, flight, vehicles, rails, destructible objects, and combat, but their street scale and landmark layout require different navigation choices.

Maps included

  • Seoul CityA wide urban map with roads, water, block-built neighborhoods, and a skyline designed for switching between street-level driving and elevated rail travel.
  • ManhattanA denser high-rise map that starts around Central Park and uses the park and protected landmark structures as reference points among the surrounding towers.

What makes this world different

  • Roads, parks, buildings, and vehicles make route planning more important here than on the open Moon or canyon maps.
  • Manhattan balances a dense skyline with lower-cost distant buildings, while nearby structures become detailed as the player approaches.
  • Selected landmarks stay recognizable while surrounding destructible objects and player-created terrain keep the city sandbox interactive.

How to play

  1. Choose Seoul City or Manhattan, then start directly from the game menu; no introduction page is inserted before play.
  2. Walk through parks and streets, enter an available vehicle, fly above the skyline, or generate a rail route between districts.
  3. Use Central Park to regain orientation in Manhattan and consult Help or the controls guide when switching movement modes.

Official Rail Planet guides

Developed by Moashoo

Moashoo directly develops, tests, and operates Rail Planet's browser engine, map profiles, movement, vehicles, rail building, destructible environments, combat systems, and official guides.

Visit the official Rail Planet home · How Moashoo develops Rail Planet

Advanced Settings
Screen brightness100%
RENDER_DIST14
Destructible object quantity100%
Recovery FPS20 FPS
Bot countOff
Bot fire period4s
Rail transparency80%
Name read volumeOff
BGM volumeOff
BGM trackSelect a track
Effects volume100%

Help

WASD move  Space jump / fly up  Shift fly boost  F fly  M mobile test  P music
1-4 direct weapons  5-7 creation skills  8 rail ride/walk  9/0/-/= empty slots  Right click hold selected weapon fire; with Laser, toggle scope  Wheel scope zoom  R rail ride/walk  C create/ride car  Z 1st/3rd person  O avatar front/back
Gamepad LS move  RS camera/menu pointer  RT fire  A jump/up/menu click  Start menu toggle  LB/RB slot change
Mobile touch screen tap: fire selected weapon toward the tapped aim  drag: camera rotate  FIRE: selected weapon fire  RAIL: rail ride/walk  CAR: create/ride car  JUMP while rail riding: exit rail  3P/1P: camera  FRONT/BACK: avatar direction
Auto climb climbs 2-block steps and hills  bulldozes taller obstacles  all objects can be stood on
Vehicle city road cars default forward view OFF, mantle/magma cars default forward view ON  Space/JUMP toggles vehicle forward view lock
Score earn score/combo/critical by explosive object hits; fill the top gauge to enable MAP
Creation skills 5: mountain 6: ancient tower 7: beanstalk 8: rail ride/walk and auto-create

Joystick Settings

Press any joystick button to connect

Rail Planet City Maps

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